Joint Motion Games

Joint Motion Games are structured activities in which coordinated body movements form the basis of play, interaction, or behavioral observation. Participants respond to shared movement cues, adjust their actions in real time, and use timing, position, and feedback to maintain joint performance. In behavioral research, these games provide a practical framework for examining coordination, cooperation, imitation, motor planning, attention, and social interaction under controlled conditions. By linking measurable movement patterns with observable behavior, they can help researchers study how individuals adapt to partners, tasks, and changing environmental demands.

Joint Motion Games - Related Videos

Research

JoVE Journal - Behavior

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

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Cited by 101 •

2018

Here, we present a protocol to develop and apply a mobile game-based virtual reality program for the recovery of upper limb dysfunction in patients with stroke. The present study shows that the mobile program is feasible and effectively promotes upper limb recovery in stroke patients.

The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm

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Cited by 1 •

2022

The Collective Trust Game is a computer-based, multi-agent trust game based on the HoneyComb paradigm, which enables researchers to assess the emergence of collective trust and related constructs, such as fairness, reciprocity, or forward-signaling. The game allows detailed observations of group processes through movement behavior in the game.

Research

JoVE Journal - Neuroscience

An Experiment Using Functional Near-Infrared Spectroscopy and Robot-Assisted Multi-Joint Pointing Movements of the Lower Limb

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Cited by 1 •

2024

It is estimated that 1 in 6 individuals worldwide will have a stroke in their lifetime, causing long-term disability, whose rehabilitation mechanisms are still poorly understood. This study proposes a protocol to evaluate brain activation by functional near-infrared spectroscopy (fNIRS) during a lower limb robotic therapy session.

Measuring Engagement of Spectators of Social Digital Games

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2021

We propose a methodology that enables measuring engagement of spectators in a social digital game combining physiological and self-reported data. As this digital game involves a group of freely moving people, the experience is filmed using a synchronizing technique that links physiological data with events in the game.

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

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Cited by 12 •

2010

Procedures for recording high-density EEG and gaze data during computer game-based cognitive tasks are described. Using a video game to present cognitive tasks enhances ecological validity without sacrificing experimental control.

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